Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series.
Provides real-life case studies of game AI in published commercial games
Material by top developers and researchers in Game AI
Downloadable demos and/or source code available online
- Paperback | 382 pages
- 191 x 235mm | 740g
- 28 Sep 2019
- Taylor & Francis Ltd
- CRC Press
- London, United Kingdom
- 12 Tables, black and white; 107 Illustrations, black and white
Download Game AI Pro 360: Guide to Architecture (9780367151041).pdf, available at lakesuperiorcards.com for free.